Also it would be possible to download them while the user was changing levels (by adding a between-levels map to make sure that everything gets downloaded, if not already). Only option was to keep the pak files (that were simply 20-100 mbs) and download them in background, mount them then use if loaded correctly. Creating a single data file resolves in GB's of file. As the current project required multiple huge levels with all different assets inside. Currently on-the-fly only downloads and mounts your first map from the game. If you have multiple levels, and want them to be downloaded by this feature, it will not work. If enabled, it keeps created pak files in a folder near your binaries and only packages the minimum necessities into your data file. Currently this feature is marked as experimental. So, I've been trying to understand how HTML packaging's "Download maps on the fly" works underneath, and make sure that it works for me. Unreal Engine - HTML5 Download Paks on the fly
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